Rimworld cloth types1/17/2024 The various wild animals have a certain chance to take revenge if they are attacked. This way, he can do his job from a safe distance. It is crucial for the hunter that he is equipped with a ranged weapon and has a high value for "shooting". A hunter will soon walk by and kill the animals. To hunt, select animals and click on hunt (shortcut "O"). Which wild animals occur in your region depends on the biome. ![]() You can get twenty different types of leather from the various wild animals. If you don't have nudists in your colony, everyone will need clothing to avoid the "naked" debuff. Such colonists receive a debuff for wearing clothes. This is not only important in the winter when the temperature is below zero, but also in summer. *If you see "0 ingredients" in the recipe list that just means the armor is not stuffable and will need a patch to make them stuffable, the recipes will still work fine but there won't be any stuffable benefits and use base stats as normal.-If you still see "0 ingredients" in the recipe list and there is a patch listed it just means the mod order is wrong.-And if it still doesn't work drop a comment, reading so much xml for a long time does make my eyes tired and I could miss something.Fabrics and leather play an important role in RimWorld, because they can be used to make warm clothing for your colonists. *This modifies underlying apparel so quests, traders and looted clothing/armor will be generated from the different materials. *Added Stone and Wood stuffing for more flavor if you like Rockmen or Dryad races, although they aren't very good. *Currently does not raise the cap on sharp/blunt ratings, 200% is the highest it will currently go. *Should be save game compatible, only adds changes to recipes and armor value scaling based on stuffed materials. *For best results load after all other armor/clothing mods or use Rimpy autosort seems to work best. Info*Load order does not matter if only changing vanilla base apparel. Modders, if you would like to add to this library or new modders looking to see how it's done, the master branch is what gets updated here on steam so here is the git repo ![]() WIP, new patches and changes as suggestions are made or compatibility patches can easily be made by taking a look at what should be modified in the original item's costList and then adding a stuffCostCount value to reflect the new overall cost. If you see 0% in the Effect Multiplier on the clothing, check the settings to make sure it is set to the recommended 15, it will go back to 0 if the config file is removed at any point. All stuffable clothing has adjustable material bonus %, this is set set in the settings. All Royalty and Ideology armors/clothes are supported. Does not remove previous types of ingredients so clothing will still be able to made out of cloth/leathers but now can be made with metal, stone or wood as well. Any materials with the 'Metallic, Woody, Stony' tag are supported and scales based off the material/armor base stats. Also includes a collection of patches for compatibility. Overview-Simple patch library to be able to make all vanilla armors "stuffable" with different materials as well as other clothing that has the property to be "stuffable".
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